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The '''wimpy pattern''' is one of the four [[Basic pattern|basic patterns]] in solo juggling ([[Cascade|cascade]], [[Fountain|async fountain]], [[Fountain|sync fountain]], and wimpy), and can be done with any even number of objects. Both hands throw at the same time, and each object is thrown at an angle, moving across from one hand to the other. All the objects are thrown to the same height.
 
The '''wimpy pattern''' is one of the four [[Basic pattern|basic patterns]] in solo juggling ([[Cascade|cascade]], [[Fountain|async fountain]], [[Fountain|sync fountain]], and wimpy), and can be done with any even number of objects. Both hands throw at the same time, and each object is thrown at an angle, moving across from one hand to the other. All the objects are thrown to the same height.
   
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{| align="left" border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="height: 225px; width: 600px;"
 
 
| style="text-align: center;"|[[File:4x4x_200.gif|link=http://jugglinglab.sourceforge.net/siteswap.php?(4x,4x)]]4 ball wimpy pattern
 
[http://jugglinglab.sourceforge.net/siteswap.php?(4x,4x) 4 ball wimpy animation]
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| style="text-align: center;"|[[File:6x6x_200.gif|link=http://jugglinglab.sourceforge.net/siteswap.php?(6x,6x)]]6 ball wimpy pattern
 
| style="text-align: center;"|[[File:8x8x_200.gif|link=http://jugglinglab.sourceforge.net/siteswap.php?(8x,8x)]]8 ball wimpy pattern
 
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|}
[http://jugglinglab.sourceforge.net/siteswap.php?(6x,6x) 6 ball wimpy animation]
 
 
[http://jugglinglab.sourceforge.net/siteswap.php?(8x,8x) 8 ball wimpy animation]
 
 
 
   
 
A wimpy pattern is represented in [[Siteswap|siteswap]] notation as two of the same even number, inside parentheses and separated with a comma, with an "x" after each number. The [[Basic pattern|basic]] sync crossing pattern is called the "wimpy pattern" because it's easier than the standard [[Fountain|fountain]] pattern for juggling high even numbers of [[Ball juggling|balls]]. The [[Basic pattern|basic]] wimpy pattern is impractical for [[Ring juggling|rings]] and [[Club juggling|clubs]] because of their size, but the [[Outside throws|reverse wimpy pattern]] with the [[Ring juggling|rings]] turned sideways is less collision-prone. The wimpy pattern is the most common way to juggle an even number of [[Prop|props]] in [[Bounce juggling|bounce juggling]] and one-sided [[Overhead throws|overhead throws]]. [[Backcrosses]] done in the wimpy pattern are called [[Scissor throws|scissor throws]].
 
A wimpy pattern is represented in [[Siteswap|siteswap]] notation as two of the same even number, inside parentheses and separated with a comma, with an "x" after each number. The [[Basic pattern|basic]] sync crossing pattern is called the "wimpy pattern" because it's easier than the standard [[Fountain|fountain]] pattern for juggling high even numbers of [[Ball juggling|balls]]. The [[Basic pattern|basic]] wimpy pattern is impractical for [[Ring juggling|rings]] and [[Club juggling|clubs]] because of their size, but the [[Outside throws|reverse wimpy pattern]] with the [[Ring juggling|rings]] turned sideways is less collision-prone. The wimpy pattern is the most common way to juggle an even number of [[Prop|props]] in [[Bounce juggling|bounce juggling]] and one-sided [[Overhead throws|overhead throws]]. [[Backcrosses]] done in the wimpy pattern are called [[Scissor throws|scissor throws]].

Revision as of 19:32, 6 June 2012

The wimpy pattern is one of the four basic patterns in solo juggling (cascade, async fountain, sync fountain, and wimpy), and can be done with any even number of objects. Both hands throw at the same time, and each object is thrown at an angle, moving across from one hand to the other. All the objects are thrown to the same height.

4x4x 2004 ball wimpy pattern 6x6x 2006 ball wimpy pattern 8x8x 2008 ball wimpy pattern

A wimpy pattern is represented in siteswap notation as two of the same even number, inside parentheses and separated with a comma, with an "x" after each number. The basic sync crossing pattern is called the "wimpy pattern" because it's easier than the standard fountain pattern for juggling high even numbers of balls. The basic wimpy pattern is impractical for rings and clubs because of their size, but the reverse wimpy pattern with the rings turned sideways is less collision-prone. The wimpy pattern is the most common way to juggle an even number of props in bounce juggling and one-sided overhead throws. Backcrosses done in the wimpy pattern are called scissor throws.

The highest number of objects that have been qualified (at least twice as many catches as objects) in the wimpy pattern is 10 balls, and the highest number of objects that have been flashed (same number of throws and catches as objects) in the wimpy pattern is 12 balls.

[[Video:10 Ball World Record- 26 Catches by David Ferman|thumb|left|640px|David Ferman's 10 ball world record, in the wimpy pattern]]

Siteswap exercises

Click on the numbers to see animations of the exercises. Both right-handed and left-handed versions of the asymmetrical patterns are shown in the animations. The full siteswap notation for each exercise is not always shown on this page.

4 ball wimpy pattern:

Prerequisites: 3 ball cascade

Exercises to prepare for (4x,4x):

  1. 1 ball 4x
  2. 2 ball (4x,4x)
  3. 2 ball (4x,0)(4x,0)*
  4. 3 ball (4x,4x)(4x,0)*
  5. 4 ball (4x,4x)

6 ball wimpy pattern:

Prerequisites: 5 ball cascade

Exercises to prepare for (6x,6x):

  1. 1 ball 6x
  2. 2 ball (6x,6x)
  3. 2 ball (6x,0)(6x,0)(0,0)*
  4. 3 ball (6x,6x)(6x,0)(0,0)*
  5. 4 ball (6x,6x)(2,2)
  6. 3 ball (6x,0)(6x,0)(6x,0)*
  7. 4 ball (6x,6x)(6x,6x)(0,0)
  8. 5 ball (6x,6x)(6x,2)*
  9. 5 ball (6x,6x)(6x,6x)(6x,0)*
  10. 6 ball (6x,6x)

Alternate names

The term "wimpy pattern" is used by many jugglers, including numbers jugglers who normally use this pattern for even numbers, but some jugglers prefer to call this pattern the "sync crossing" pattern or just the "cross" pattern.

Variations