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{{Redirect Notice|Cross|the other basic crossing pattern|Cascade}}
{{Redirect Notice|Cross|the other basic crossing pattern|Cascade}}The '''wimpy pattern''' is one of the four [[Basic pattern|basic patterns]] in solo juggling ([[Cascade|cascade]], [[Fountain|asynch fountain]], [[Fountain|synch fountain]], and wimpy), and can be done with any even number of objects. Both hands throw at the same time, and each object is thrown at an angle, moving across from one hand to the other. All the objects are thrown to the same height.
 
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{{Infobox
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|Box title = (4x,4x)|image = File: 4x4x 200.gif|imagewidth = 200|Row 1 title = Capacity|Row 1 info = 4|Row 2 title = Period|Row 2 info = 2|Row 3 title = Full period|Row 3 info = 8|Row 4 title = Orbits|Row 4 info = 1|Row 5 title = Composition|Row 5 info = Prime
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|Row 6 title = [[State notation|States]]|Row 6 info = (Ground state)<br/>(1,1)(1,1) ''(4x,4x)''
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|Row 7 title = [[Ladder diagram]]|Row 7 info = [[File:4x4x.png|link=http://jugglinglab.sourceforge.net/siteswap.php?(4x,4x)]]|Row 8 title = [[Stack notation]]|Row 9 title = [[Dual siteswaps|Dual]]|Row 9 info = Self-dual|Row 8 info = (4x,4x)|Row 10 title = |caption = 4 ball wimpy pattern|Row 10 info = |Row 11 title = }}
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{{Infobox
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|Box title = (6x,6x)|image = File: 6x6x 200.gif|imagewidth = 200|Row 1 title = Capacity|Row 1 info = 6|Row 2 title = Period|Row 2 info = 2|Row 3 title = Full period|Row 3 info = 12|Row 4 title = Orbits|Row 4 info = 1|Row 5 title = Composition|Row 5 info = Prime
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|Row 6 title = [[State notation|States]]|Row 6 info = (Ground state)<br/>(1,1)(1,1)(1,1) ''(6x,6x)''
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|Row 7 title = [[Ladder diagram]]|Row 7 info = [[File:6x6x.png|link=http://jugglinglab.sourceforge.net/siteswap.php?(6x,6x)]]|Row 8 title = [[Stack notation]]|Row 9 title = [[Dual siteswaps|Dual]]|Row 9 info = Self-dual|Row 8 info = (6x,6x)|Row 10 title = |caption = 6 ball wimpy pattern|Row 10 info = |Row 11 title = }}
 
The '''wimpy pattern''' is one of the four [[Basic pattern|basic patterns]] in solo juggling ([[Cascade|cascade]], [[Fountain|asynch fountain]], [[Fountain|synch fountain]], and wimpy), and can be done with any even number of objects. Both hands throw at the same time, and each object is thrown at an angle, moving across from one hand to the other. All the objects are thrown to about the same height.
   
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The basic synch crossing pattern is called the "wimpy pattern" because it's easier than the standard [[Fountain|fountain]] pattern for juggling high even numbers of [[Ball juggling|balls]]. Collisions can be avoided by throwing slightly higher with one hand, by throwing with one hand farther forward than the other, by making the throws not quite synchronous, or by just aiming to try to make the balls collide. The wimpy pattern with [[Ring juggling|rings]] or [[Club juggling|clubs]] is more difficult than a fountain because those [[Prop|props]] are too big to easily avoid collisions. It's easier to do a [[Outside throws|reverse wimpy pattern]] with the rings or clubs turned [[Flat fronts|sideways]] than to do a wimpy pattern with normal inside throws with those props.
{| align="left" border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="height: 225px; width: 600px;"
 
| style="text-align: center;"|[[File:4x4x_200.gif|link=http://jugglinglab.sourceforge.net/siteswap.php?(4x,4x)]]4 ball wimpy pattern
 
| style="text-align: center;"|[[File:6x6x_200.gif|link=http://jugglinglab.sourceforge.net/siteswap.php?(6x,6x)]]6 ball wimpy pattern
 
| style="text-align: center;"|[[File:8x8x_200.gif|link=http://jugglinglab.sourceforge.net/siteswap.php?(8x,8x)]]8 ball wimpy pattern
 
|}
 
   
A wimpy pattern is written in [[Siteswap|siteswap]] notation as two of the same even number, inside parentheses and separated with a comma, with an "x" after each number. The [[Basic pattern|basic]] synch crossing pattern is called the "wimpy pattern" because it's easier than the standard [[Fountain|fountain]] pattern for juggling high even numbers of [[Ball juggling|balls]]. Collisions can be avoided by throwing slightly higher with one hand, by throwing with one hand farther forward than the other, by making the throws not quite synchronous, or by just aiming to try to make the balls collide. The [[Basic pattern|basic]] wimpy pattern is not practical for [[Ring juggling|rings]] and [[Club juggling|clubs]] because of their size, but the [[Outside throws|reverse wimpy pattern]] with the [[Ring juggling|rings]] turned sideways is less collision-prone. The wimpy pattern is the most common way to juggle an even number of [[Prop|props]] in [[Bounce juggling|bounce juggling]] and one-sided [[Overhead throws|overhead throws]]. [[Backcrosses]] done in the wimpy pattern are called [[Scissor throws|scissor throws]].
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A wimpy pattern is written in [[Siteswap|siteswap]] notation as two of the same even number, inside parentheses and separated with a comma, with an "x" after each number. The wimpy pattern is the most common way to juggle an even number of props in [[Bounce juggling|bounce juggling]] and one-sided [[Overhead throws|overhead throws]].
   
The highest number of objects that have been [[Qualify|qualified]] (at least twice as many catches as objects) in the wimpy pattern is 10 [[Ball juggling|balls]], and the highest number of objects that have been [[Flash|flashed]] (same number of throws and catches as objects) in the wimpy pattern is 12 [[Ball juggling|balls]].
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The highest number of objects that have been [[Qualify|qualified]] (at least twice as many catches as objects) in the wimpy pattern is 10 balls (for both [[Toss juggling|toss juggling]] and [[Bounce juggling|bounce juggling]]), and the highest number of objects that have been [[Flash|flashed]] (same number of throws and catches as objects) in the wimpy pattern is 12 balls (for both toss juggling and bounce juggling).
   
 
==Siteswap exercises==
[[Video:10 Ball World Record- 26 Catches by David Ferman|thumb|left|640px|[[David Ferman|David Ferman's]] 10 [[Ball juggling|ball]] [[World records|world record]], in the wimpy pattern]]
 
 
You can use these exercises to practice the same kind of throws that are done in wimpy patterns, before you learn the full pattern.
 
===Siteswap exercises===
 
You can use these exercises to practice the same kind of throws that are done in this pattern, before you learn the full pattern.
 
   
 
Some of the siteswaps listed below are shortened to leave out parts where you’re not doing anything. Click on them to see animations of the exercises.
 
Some of the siteswaps listed below are shortened to leave out parts where you’re not doing anything. Click on them to see animations of the exercises.
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You should practice doing these starting with your right hand and with your left hand, so that you will be ready to learn the full symmetrical pattern.
 
You should practice doing these starting with your right hand and with your left hand, so that you will be ready to learn the full symmetrical pattern.
   
4 [[Ball juggling|ball]] wimpy pattern:
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4 ball wimpy pattern:
   
Prerequisites: [http://jugglinglab.sourceforge.net/siteswap.php?3 3] [[Ball juggling|ball]] [[Cascade|cascade]]
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Prerequisites: [http://jugglinglab.sourceforge.net/siteswap.php?3 3] ball [[Cascade|cascade]]
   
 
Exercises to prepare for [http://jugglinglab.sourceforge.net/siteswap.php?(4x,4x) (4x,4x)]:
 
Exercises to prepare for [http://jugglinglab.sourceforge.net/siteswap.php?(4x,4x) (4x,4x)]:
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*2 ball [http://jugglinglab.sourceforge.net/siteswap.php?(4x,0)(4x,0)* (4x,0)(4x,0)*]
 
*2 ball [http://jugglinglab.sourceforge.net/siteswap.php?(4x,0)(4x,0)* (4x,0)(4x,0)*]
 
*3 ball [http://jugglinglab.sourceforge.net/siteswap.php?(4x,4x)(4x,0)* (4x,4x)(4x,0)*]
 
*3 ball [http://jugglinglab.sourceforge.net/siteswap.php?(4x,4x)(4x,0)* (4x,4x)(4x,0)*]
6 [[Ball juggling|ball]] wimpy pattern:
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6 ball wimpy pattern:
   
Prerequisites: [http://jugglinglab.sourceforge.net/siteswap.php?5 5] [[Ball juggling|ball]] [[Cascade|cascade]]
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Prerequisites: [http://jugglinglab.sourceforge.net/siteswap.php?5 5] ball [[Cascade|cascade]]
   
 
Exercises to prepare for [http://jugglinglab.sourceforge.net/siteswap.php?(6x,6x) (6x,6x)]:
 
Exercises to prepare for [http://jugglinglab.sourceforge.net/siteswap.php?(6x,6x) (6x,6x)]:
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*5 ball [http://jugglinglab.sourceforge.net/siteswap.php?(6x,6x)(6x,2)* (6x,6x)(6x,2)*]
 
*5 ball [http://jugglinglab.sourceforge.net/siteswap.php?(6x,6x)(6x,2)* (6x,6x)(6x,2)*]
 
*5 ball [http://jugglinglab.sourceforge.net/siteswap.php?(6x,6x)(6x,6x)(6x,0)* (6x,6x)(6x,6x)(6x,0)*]
 
*5 ball [http://jugglinglab.sourceforge.net/siteswap.php?(6x,6x)(6x,6x)(6x,0)* (6x,6x)(6x,6x)(6x,0)*]
===Alternate names===
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==Alternative names==
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*Synch crossing pattern
The term "wimpy pattern" is used by many jugglers, including [[Numbers juggling|numbers jugglers]] who normally use this pattern for even numbers, but some jugglers prefer to call this pattern the "synch crossing" pattern or just the "cross" pattern.
 
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*Crossing pattern
===Variations===
 
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*Cross pattern
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*Cross
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Names that do not specify that the throws are both synchronous and crossing are ambiguous, since there are two kinds of [[Basic pattern|basic patterns]] with synchronous throws and two kinds of basic patterns with crossing throws. "Synch crossing pattern" is also ambiguous, since it could refer to either the wimpy pattern (where the throws from both hands are approximately the same height) or a synchronous [[Halfshower|halfshower]] pattern where one hand throws higher than the other, such as [http://jugglinglab.sourceforge.net/siteswap.php?(6x,4x) (6x,4x)].
 
==Variations==
 
*High [[Flash|flash]]
 
*High [[Flash|flash]]
 
*[[Halfshower]]
 
*[[Halfshower]]
 
*[[Outside throws|Reverse wimpy pattern]]
 
*[[Outside throws|Reverse wimpy pattern]]
 
*[[Cross-armed patterns|Cross-armed wimpy pattern]]
 
*[[Cross-armed patterns|Cross-armed wimpy pattern]]
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*[[Backcrosses#Variations|Scissors]]
*[[Scissor throws]]
 
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[[File:10 balls - 30 catches (wimpy)|thumb|left|640 px|10 [[Ball juggling|ball]] wimpy pattern by [[Alex Barron]]]][[File:Learn to JUGGLE 6 BALLS - "wimpy" Juggling Tutorial|thumb|left|640 px|6 ball wimpy tutorial]][[File:Is A Four Club Wimpy Possible?|thumb|left|640 px]]
 
[[Category:Patterns]]
 
[[Category:Patterns]]
 
[[Category:Basic patterns]]
 
[[Category:Basic patterns]]
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[[Category:Ball juggling]]
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[[Category:Synchronous patterns]]
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[[Category:Period 2 patterns]]

Revision as of 14:44, 21 February 2020

"Cross" redirects here. For the other basic crossing pattern, see "Cascade".
(4x,4x)
4x4x 200
4 ball wimpy pattern

Capacity

4

Period

2

Full period

8

Orbits

1

Composition

Prime

States

(Ground state)
(1,1)(1,1) (4x,4x)

Ladder diagram

4x4x

Stack notation

(4x,4x)

Dual

Self-dual

 

(6x,6x)
6x6x 200
6 ball wimpy pattern

Capacity

6

Period

2

Full period

12

Orbits

1

Composition

Prime

States

(Ground state)
(1,1)(1,1)(1,1) (6x,6x)

Ladder diagram

6x6x

Stack notation

(6x,6x)

Dual

Self-dual

  The wimpy pattern is one of the four basic patterns in solo juggling (cascade, asynch fountain, synch fountain, and wimpy), and can be done with any even number of objects. Both hands throw at the same time, and each object is thrown at an angle, moving across from one hand to the other. All the objects are thrown to about the same height.

The basic synch crossing pattern is called the "wimpy pattern" because it's easier than the standard fountain pattern for juggling high even numbers of balls. Collisions can be avoided by throwing slightly higher with one hand, by throwing with one hand farther forward than the other, by making the throws not quite synchronous, or by just aiming to try to make the balls collide. The wimpy pattern with rings or clubs is more difficult than a fountain because those props are too big to easily avoid collisions. It's easier to do a reverse wimpy pattern with the rings or clubs turned sideways than to do a wimpy pattern with normal inside throws with those props.

A wimpy pattern is written in siteswap notation as two of the same even number, inside parentheses and separated with a comma, with an "x" after each number. The wimpy pattern is the most common way to juggle an even number of props in bounce juggling and one-sided overhead throws.

The highest number of objects that have been qualified (at least twice as many catches as objects) in the wimpy pattern is 10 balls (for both toss juggling and bounce juggling), and the highest number of objects that have been flashed (same number of throws and catches as objects) in the wimpy pattern is 12 balls (for both toss juggling and bounce juggling).

Siteswap exercises

You can use these exercises to practice the same kind of throws that are done in wimpy patterns, before you learn the full pattern.

Some of the siteswaps listed below are shortened to leave out parts where you’re not doing anything. Click on them to see animations of the exercises.

You should practice doing these starting with your right hand and with your left hand, so that you will be ready to learn the full symmetrical pattern.

4 ball wimpy pattern:

Prerequisites: 3 ball cascade

Exercises to prepare for (4x,4x):

6 ball wimpy pattern:

Prerequisites: 5 ball cascade

Exercises to prepare for (6x,6x):

Alternative names

  • Synch crossing pattern
  • Crossing pattern
  • Cross pattern
  • Cross

Names that do not specify that the throws are both synchronous and crossing are ambiguous, since there are two kinds of basic patterns with synchronous throws and two kinds of basic patterns with crossing throws. "Synch crossing pattern" is also ambiguous, since it could refer to either the wimpy pattern (where the throws from both hands are approximately the same height) or a synchronous halfshower pattern where one hand throws higher than the other, such as (6x,4x).

Variations

10_balls_-_30_catches_(wimpy)

10 balls - 30 catches (wimpy)

10 ball wimpy pattern by Alex Barron

Learn_to_JUGGLE_6_BALLS_-_"wimpy"_Juggling_Tutorial

Learn to JUGGLE 6 BALLS - "wimpy" Juggling Tutorial

6 ball wimpy tutorial

Is_A_Four_Club_Wimpy_Possible?

Is A Four Club Wimpy Possible?