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− | {{for|2=Stacked shower|3=Stack notation}} |
+ | {{for|2=Stacked shower|3=Stack notation}}[[File:Koblikov 10 balls pirouette !!!|thumb|right|480px|10 [[Ball juggling|ball]] stacked 10 up [[Spins|360]] by [[Alexander Koblikov]]]] |
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A '''stack''' is a [[multiplex]] throw where all the objects are thrown to the same hand (not necessarily the same hand that threw them), typically done so that the objects are "stacked" vertically in the air. In a self stack, all the objects return to the hand that threw them, and in a crossing stack, all the objects cross over to the other hand. |
A '''stack''' is a [[multiplex]] throw where all the objects are thrown to the same hand (not necessarily the same hand that threw them), typically done so that the objects are "stacked" vertically in the air. In a self stack, all the objects return to the hand that threw them, and in a crossing stack, all the objects cross over to the other hand. |
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− | A ''' |
+ | A '''clustered''' multiplex is a stacked throw where all the objects being thrown are treated as one object, so they will all be gathered into one hand before any of them is thrown again. A clustered [[Duplex|duplex]] is written in [[Siteswap|siteswap]] notation using two of the same number ( e.g. [33], [44], [55] ). A non-multiplex pattern can be made into a multiplex pattern using twice as many objects by making every throw a duplex cluster. Any [http://en.wikipedia.org/wiki/Composite_number composite number] of objects can be juggled in a multiplex pattern similar to a [[Basic pattern|basic non-multiplex pattern]] by throwing the same kind of clustered stack for every throw. |
+ | A '''cut''' multiplex is a stack where one of the objects is caught and thrown again before catching any other objects that were part of that throw. A cut duplex is written in siteswap using either two different odd numbers ( e.g. [53], [73], [75] ) or two different even numbers ( e.g. [64], [84], [86] ). |
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− | A non-multiplex pattern can be made into a multiplex pattern using twice as many objects by making every throw a duplex stack (non-cut). Any [http://en.wikipedia.org/wiki/Composite_number composite number] of objects can be juggled in a multiplex pattern similar to a [[Basic pattern|basic non-mutiplex pattern]] by throwing the same kind of stack for every throw. |
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− | {| align="left" border="0" cellpadding="1" cellspacing="1 |
+ | {| class="article-table article-table-selected" align="left" border="0" cellpadding="1" cellspacing="1" style="height: 225px; width: 100%;" |
− | | style="text-align: center;"|[[File:6_2stacks_200.gif] |
+ | | style="text-align: center;" |[[File:6_2stacks_200.gif]] |
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+ | 6 ball duplex stacks |
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+ | Siteswap: [33] |
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+ | 6 ball asynch cut duplexes |
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+ | Siteswap: [42T] or ([64],2)* |
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+ | |||
+ | 6 ball synch cut duplexes |
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+ | Siteswap: ([42T],[42T]) or ([64],[64])(2,2) |
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− | | style="text-align: center;"|[[File:8_async_2stacks_200.gif] |
+ | | style="text-align: center;" |[[File:8_async_2stacks_200.gif]] |
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+ | 8 ball asynch duplex stacks |
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+ | Siteswap: [44] |
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+ | |||
+ | 8 ball synch duplex stacks |
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+ | Siteswap: ([44],[44]) |
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+ | 9 ball [[Triplex|triplex]] stacks |
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+ | Siteswap: [333] |
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− | | style="text-align: center;"|[[File:10_2stacks_200.gif] |
+ | | style="text-align: center;" |[[File:10_2stacks_200.gif]] |
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+ | 10 ball duplex stacks |
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− | |} |
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+ | Siteswap: [55] |
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− | ===World records=== |
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− | Stacked multiplex [[World records|world records]] with publicly available video evidence: |
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− | *8 ball [[duplex]] stacks: 90 stacks caught by [[Bruce Sarafian]] in 2008 ([http://www.youtube.com/watch?v=N0laG90MvLY&t=46s video]) |
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+ | 12 ball duplex stacks |
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− | *9 ball [[Triplex|triplex]] stacks: 10 stacks caught by [[Bruce Sarafian]] in 1995 ([http://www.youtube.com/watch?v=QsOHV779nwU&t=3m5s video]) |
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− | *10 ball [[Duplex|duplex]] stacks: 68 stacks caught by [[Alexander Koblikov]] in 2010 ([http://www.youtube.com/watch?v=7BgPQgTcMKo&t=1m48s video]) |
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+ | Siteswap: [66] |
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− | *12 ball [[Duplex|duplex]] stacks: 6 stacks caught by [[Bruce Sarafian]] in 2009 ([http://www.youtube.com/watch?v=Uv_4LIvm7cs video]) |
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+ | 12 ball triplex stacks |
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− | *6 club [[duplex]] stacks: 11 stacks caught by [[Tony Pezzo]] in 2011 ([http://www.youtube.com/watch?v=6ccNWatoNcI&t=2m18s video]) |
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− | Unverified claims: |
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− | *6 ball [[Duplex|duplex]] stacks: 15 minutes by [[Bruce Sarafian]] ([http://www.youtube.com/user/bsarafian12 claim]) |
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− | *8 ball [[Duplex|duplex]] stacks: 2 minutes and 5 seconds by [[Bruce Sarafian]] in 2008 ([http://web.archive.org/web/20100921055037/http://www.jugglingdb.com/records/member.php?user=10526 claim]) |
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+ | Siteswap: [444] |
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− | [[File:Koblikov 10 balls pirouette !!!|thumb|left|640px|10 [[Ball juggling|ball]] stacked 10 up [[Spins|360]] by [[Alexander Koblikov]]]][[File:Secret Extra Throws! (juggling tutorial)|thumb|left|640px|Cut multiplex patterns tutorial]] |
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+ | |} |
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+ | [[File:Secret Extra Throws! (juggling tutorial)|thumb|right|480px|Cut multiplex patterns tutorial]] |
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===See also=== |
===See also=== |
Latest revision as of 19:39, 22 January 2018
- For other uses, see Stacked shower and Stack notation.
A stack is a multiplex throw where all the objects are thrown to the same hand (not necessarily the same hand that threw them), typically done so that the objects are "stacked" vertically in the air. In a self stack, all the objects return to the hand that threw them, and in a crossing stack, all the objects cross over to the other hand.
A clustered multiplex is a stacked throw where all the objects being thrown are treated as one object, so they will all be gathered into one hand before any of them is thrown again. A clustered duplex is written in siteswap notation using two of the same number ( e.g. [33], [44], [55] ). A non-multiplex pattern can be made into a multiplex pattern using twice as many objects by making every throw a duplex cluster. Any composite number of objects can be juggled in a multiplex pattern similar to a basic non-multiplex pattern by throwing the same kind of clustered stack for every throw.
A cut multiplex is a stack where one of the objects is caught and thrown again before catching any other objects that were part of that throw. A cut duplex is written in siteswap using either two different odd numbers ( e.g. [53], [73], [75] ) or two different even numbers ( e.g. [64], [84], [86] ).
6 ball duplex stacks Siteswap: [33] |
6 ball asynch cut duplexes Siteswap: [42T] or ([64],2)* |
6 ball synch cut duplexes Siteswap: ([42T],[42T]) or ([64],[64])(2,2) |
8 ball asynch duplex stacks Siteswap: [44] |
8 ball synch duplex stacks Siteswap: ([44],[44]) |
9 ball triplex stacks Siteswap: [333] |
10 ball duplex stacks Siteswap: [55] |
12 ball duplex stacks Siteswap: [66] |
12 ball triplex stacks Siteswap: [444] |