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− | {{for|2=Stacked shower|3=Stack notation}}[[File:Koblikov 10 balls pirouette !!!|thumb|right|480px|10 [[Ball juggling|ball]] stacked 10 up [[Spins|360]] by [[Alexander Koblikov]] |
+ | {{for|2=Stacked shower|3=Stack notation}}[[File:Koblikov 10 balls pirouette !!!|thumb|right|480px|10 [[Ball juggling|ball]] stacked 10 up [[Spins|360]] by [[Alexander Koblikov]]]] |
A '''stack''' is a [[multiplex]] throw where all the objects are thrown to the same hand (not necessarily the same hand that threw them), typically done so that the objects are "stacked" vertically in the air. In a self stack, all the objects return to the hand that threw them, and in a crossing stack, all the objects cross over to the other hand. |
A '''stack''' is a [[multiplex]] throw where all the objects are thrown to the same hand (not necessarily the same hand that threw them), typically done so that the objects are "stacked" vertically in the air. In a self stack, all the objects return to the hand that threw them, and in a crossing stack, all the objects cross over to the other hand. |
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{| align="left" border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="height: 225px; width: 100%;" |
{| align="left" border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="height: 225px; width: 100%;" |
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| style="text-align: center;"|[[File:6_2stacks_200.gif]] |
| style="text-align: center;"|[[File:6_2stacks_200.gif]] |
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6 ball duplex stacks |
6 ball duplex stacks |
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Siteswap: [33] |
Siteswap: [33] |
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| style="text-align: center;"|[[File:6_sync_aself_2stacks_200.gif]] |
| style="text-align: center;"|[[File:6_sync_aself_2stacks_200.gif]] |
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6 ball asynch cut duplexes |
6 ball asynch cut duplexes |
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Siteswap: [42T] or ([64],2)* |
Siteswap: [42T] or ([64],2)* |
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| style="text-align: center;"|[[File:6_sync_self_2stacks_200.gif]] |
| style="text-align: center;"|[[File:6_sync_self_2stacks_200.gif]] |
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6 ball synch cut duplexes |
6 ball synch cut duplexes |
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| style="text-align: center;"|[[File:8_async_2stacks_200.gif]] |
| style="text-align: center;"|[[File:8_async_2stacks_200.gif]] |
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8 ball asynch duplex stacks |
8 ball asynch duplex stacks |
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Siteswap: [44] |
Siteswap: [44] |
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| style="text-align: center;"|[[File:8_sync_2stacks_200.gif]] |
| style="text-align: center;"|[[File:8_sync_2stacks_200.gif]] |
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8 ball synch duplex stacks |
8 ball synch duplex stacks |
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Siteswap: ([44],[44]) |
Siteswap: ([44],[44]) |
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| style="text-align: center;"|[[File:9_3stacks_200.gif]] |
| style="text-align: center;"|[[File:9_3stacks_200.gif]] |
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9 ball [[Triplex|triplex]] stacks |
9 ball [[Triplex|triplex]] stacks |
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| style="text-align: center;"|[[File:10_2stacks_200.gif]] |
| style="text-align: center;"|[[File:10_2stacks_200.gif]] |
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10 ball duplex stacks |
10 ball duplex stacks |
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Siteswap: [55] |
Siteswap: [55] |
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| style="text-align: center;"|[[File:12_2stacks_200.gif]] |
| style="text-align: center;"|[[File:12_2stacks_200.gif]] |
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12 ball duplex stacks |
12 ball duplex stacks |
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Siteswap: [66] |
Siteswap: [66] |
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| style="text-align: center;"|[[File:12_3stacks_200.gif]] |
| style="text-align: center;"|[[File:12_3stacks_200.gif]] |
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12 ball triplex stacks |
12 ball triplex stacks |
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Siteswap: [444] |
Siteswap: [444] |
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+ | [[File:Secret Extra Throws! (juggling tutorial)|thumb|right|480px|Cut multiplex patterns tutorial]] |
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===See also=== |
===See also=== |
Revision as of 19:26, 20 April 2016
- For other uses, see Stacked shower and Stack notation.
A stack is a multiplex throw where all the objects are thrown to the same hand (not necessarily the same hand that threw them), typically done so that the objects are "stacked" vertically in the air. In a self stack, all the objects return to the hand that threw them, and in a crossing stack, all the objects cross over to the other hand.
A cut multiplex is a stack where one of the objects is caught and thrown again before catching any other objects that were part of that throw. A cut duplex is written in siteswap notation using either two different odd numbers ( e.g. [53], [73], [75] ) or two different even numbers ( e.g. [64], [84], [86] ). A non-cut duplex stack is written using two of the same number ( e.g. [33], [44], [55] ).
A non-multiplex pattern can be made into a multiplex pattern using twice as many objects by making every throw a duplex stack (non-cut). Any composite number of objects can be juggled in a multiplex pattern similar to a basic non-multiplex pattern by throwing the same kind of stack for every throw.
6 ball duplex stacks Siteswap: [33] |
6 ball asynch cut duplexes Siteswap: [42T] or ([64],2)* |
6 ball synch cut duplexes Siteswap: ([42T],[42T]) or ([64],[64])(2,2) |
8 ball asynch duplex stacks Siteswap: [44] |
8 ball synch duplex stacks Siteswap: ([44],[44]) |
9 ball triplex stacks Siteswap: [333] |
10 ball duplex stacks Siteswap: [55] |
12 ball duplex stacks Siteswap: [66] |
12 ball triplex stacks Siteswap: [444] |