4 | |
---|---|
4 ball asynch fountain | |
Capacity |
4 |
Period |
1 |
Full period |
4 |
Orbits |
2 |
Composition |
Prime |
(Ground state) | |
4 | |
Self-dual |
(4,4) | |
---|---|
4 ball synch fountain | |
Capacity |
4 |
Period |
2 |
Full period |
4 |
Orbits |
2 |
Composition |
Prime |
(Ground state) | |
(4,4) | |
Self-dual |
6 | |
---|---|
6 ball asynch fountain | |
Capacity |
6 |
Period |
1 |
Full period |
6 |
Orbits |
2 |
Composition |
Prime |
(Ground state) | |
6 | |
Self-dual |
Fountains are the most common patterns for juggling even numbers of objects. In the asynch fountain, the hands throw one at a time, on an even, alternating rhythm. In the synch fountain, both hands throw at the same time.
An asynch fountain is represented in siteswap notation as a single even number. A synch fountain is written as two of the same even number, inside parentheses and separated with a comma.
Before learning a 4 ball fountain, you should already be good at 2 in one hand, 441, and 4 with a gap (starting each one from both sides).
Before learning a 6 ball fountain, you should already be good at 3 balls in one hand (with each hand), 4 ball high flashes, 6662 or (6,6)(6,2), and 6 with a gap (starting each one from both sides).
You can switch a fountain pattern from asynch to synch or synch to asynch, by throwing all or all but one of the objects on one side higher than the rest of the pattern (e.g. throwing 2 or 3 balls from the right hand at 7 ball height in a 6 ball fountain).
The highest number of objects that have been qualified (at least twice as many catches as objects) in a fountain is 10 (balls and rings, synch and asynch), and the highest number of objects that have been flashed (same number of throws and catches as objects) in a fountain is 14 balls (asynch, by Alex Barron).