A 6-count is a passing pattern where every sixth throw is a pass. Beginning passers usually start passing 6 objects in a 6-count pattern. The same two objects are passed every time they're thrown with the right hands (assuming the pattern is done right-handed). With 8 objects it can be done either entirely in the wimpy pattern, alternating between throwing a right hand pass and a left hand crossing throw, and then two pairs of crossing throws, or the two pairs of synch throws between passes can be non-crossing, so the pattern alternates between two throws of a wimpy pattern with one hand throwing to the other person, and four throws of a synch fountain. The second method is the one that would be used for rings and clubs since those props are not good for wimpy patterns.

In a 6-count with an odd number, each person alternates between doing three throws of the basic asynch solo patterns for two different numbers that add up to the number of objects being used in the passing pattern. A 7 ball 6-count alternates between three 4 ball throws and three 3 ball throws, and a 9 ball 6-count alternates between three 5 ball throws and three 4 ball throws. Each time one of the jugglers does a set of three higher throws, the last of the three throws is a pass (a straight pass if it's at an even-number height, e.g. a 4 in a 7 ball pattern, and a diagonal pass if it's at an odd-number height, e.g. a 5 in a 9 ball pattern). To start the pattern, the person holding more objects starts juggling by doing three high throws (the last of which is a pass), and then the other person makes their first throw (also starting with three high throws) at the same time as the first person makes their fourth throw.

6 6count 2006 ball 6-count


7 6count 2007 ball 6-count


8 6count 2008 ball 6-count


9 6count 2009 ball 6-count


See alsoEdit

Community content is available under CC-BY-SA unless otherwise noted.